Fixed a bug in Sys_Milliseconds that would cause what appeared to be a system
freeze. It was really just frozen for 65 seconds.
Fixed a bug in Sys_ScanForCD due to NT and Win95 interpreting the parameters
to GetDriveType differently.
Added Win95 specific screen saver detecion code
Changed the interface on the video menu a bit
Fixed a crash in ref_soft that happened when firing weapons under certain
circumstances. For example, if you had r_drawentities set to 0.
Fixed a bug that caused clients to not be able connect sometimes when the
server was changing levels.
Reimplemented macro expansion where appropriate
Fixed console redirection for rcon
Moved chat functionality in to the game dll
Added coop play including savegame support. This brought about a major
rework of the savegame code.
Added code to make sure coop and deathmatch always have consistant values
Moved player model sounds in to the same directory as everything else so the
models, sounds, and icons are all in one place now. The male sounds are used as a fallback if a model has no sounds of its own.
Added glquake type shadows. There are definitely issues with them, but some
people really like it.
Removed duplicate copies of the vertex normals table.
Latched cvars are now changed immediatly if a server is not active.
The cvar game is now latched instead of write protected. We're treating it
much like quakewold did to automatically set it when you connect to a CTF server. When it does change video and sound systems are restarted to flush the caches. It's fairly fast since you aren't in a game at the time.
Fixed so it will check for pak0 through pak9 instead of starting at pak0 and
stopping when it gets a miss. This was keeping people who had done a minimum
install from seeing the pak1 for the DM levels.
Fixed an out of band message overflow crash.
Commented out printing of "using previous origin"
Game API changes required bumping version to 3.
Network protocol changes required bumping version to 31.
Added client side support for various mission pack #1 and CTF effects
Added ability for game dll to temporarily disable client prediction; used for
grappling hook
Reworked sound code for model specific sound support.
Made key binding check on inventory screen case insensitive
Changed setenv command to let you see an environment variables value without
changing it
Added code to clear all pallete effects when disconnected
Added fixedtime to the cheatvars list
Rewrote client side code for model and skin parsing so CTF can enforce team
skins. No more cross dressers!
Added CTF scoreboard
Added an offset to client beams to make grapple work better
Added a slew of gross hacks to fix problems in various maps, mostly dealing
with coop issues
Added fixed FOV support for those that consider it cheating (off by default)
Added quad dropping (like in QuakeWorld) to turn them into targets
Fixed monsters in coop ignoring the last player
Fixed mask for monsters checking for a clear shot to have windows block
Made sure everything in hard is in hard+ skill
Fixed insane guys getting mad at the player
Fixed team determination code
Added invnextw, invprevw, invnextp, and invprevp to allow cycling through
only weapins or powerups
Fixed "give ammo #" to be absolute instead of addative
Fixed "give <item>" to work as if it has just been picked it up instead of
just stuffing it in the inventory
Enabled dropping for single player and coop
Added weaplast command to switch back to your previous weapon
Fixed it so you can only suicide once every 5 seconds
Added a "players" command that lists all the players in the game in the
console
Added a "score" command to bring up the scoreboard. This was needed since in
coop you have both help and a score. DM still shows the scores if you do
help.
Limited max negative health to prevent wrapping and other printout oddities
Changed monster pain reaction code for coop so they don't cycle among
multiple players shooting at them
Fixed a bug that let monsters run around with a ducked bounding box
Fixed teamplay scoring
Fixed a crash with teamed rotating doors
Fixed inadvertant weapon switch when picking up ammo
Resassigned sound channels for power armor sounds so they don't get lost
Preserved power armor state across levels
Fixed picking up power armor when you had active power armor was deactivating
it
Reworked a bunch of code related to keys for coop
Replaced some hard numbers with defines so mod authors know what they are for
Fixed bad frame message; it was trying to animate dead bodies
Fixed monster combat points checking self instead of other when trying to not
allow swimming and flying monsters from being held
Removed test code and variables that were unused and just taking up space
Stopped dead monsters from screaming in pain
Fixed a bug in testentity position that was not using the entities clip mask. This was allowing monsters to pass through objects sometimes.
Added password so you can have a private server again
Added a server command interface; see the game dll source for details
Fixed help computer for coop
Fixed target_changelevel allowing being activated when the player is dead in
single player
Fixed target_changelevel was checking other instead of activator in DM
Fixed switched lasers that had been off were not causing damage
Fixed crash in the body que code
Fixed some sounds that were sent to PVS instead of PHS
Fixed monsters were becoming non-solid at the wrong time
Fixed monsters don't go into pain in skill 3.
Fixed soldiers were playing wrong pain sounds
Added death messages (obituaries). This was done the right way; it always
knows what killed you (directly killed you). There are even some fun
sub-cases tracked like a direct rocket hit vs a near miss. I'm tracking 32
distinct causes of death right now as well as if it was due to friendly fire.
The messages are gender correct too. I didn't do anything to modify them for
powerups.
Made dead players gibbable
Added a hook in the game dll for IP banning.
cleaned up comments to help mod authors know what's going on a little better
Fixed help computer to show when skill is 3
Stopped armor number from flashing when in god mode or invulnerable
Stopped player playing pain sounds when in god mode or invulnerable
Fixed falling damage so you are no longer saved by steep slopes
Stopped switching to a weapon when you already have one in inventory
Stopped switching to super shotgun or bfg10k when you don't have enough ammo